Player vs. Player Rules

General PvP Rules

 * All PvP must take place for an In Character reason, and must be preceded by roleplay by both parties. "I'm a dick" or "I randomly kill people" is not a valid reason.
 * Targets must be set to Hostile.
 * Fleeing an area (or logging out) counts as having lost the PvP; do not flee and then return.
 * PvP (especially repeated PvP) may result in IC consequences, including but not limited to bounties and imprisonment.

Post-PvP Rules

 * The victor of a PvP may decide the outcome of the loser, within reasonable limits. This is not consent to enslave the character, ERP, or to destroy it, etc.  The victor of a PvP may torture the losing character without their consent, but this is not to be acted out and is referred to as a "Fade to Black".
 * Loss of PvP is never grounds for Permadeath (unless the loser desires it); permadeaths can only be meted out by a Dungeon Master.
 * A character killed in PvP cannot remember the events leading up to and including the their death.
 * Both parties to a PvP must avoid each other for a period of 24 real life hours, unless agreed upon by both parties. Do not switch characters and then seek the other party out; this is considered griefing.

Assassination Rules

 * 1) Have the Assassin PrC.
 * 2) Submit a request to the DM team (incl screenshots) for why the target should be assassinated. This can be your RP or that of someone else: in the case of someone else, include screenshots of a contract being made.
 * 3) If the DM team approves, then the screenshotted RP submitted in step 2 will be considered as the RP required before PvP, and the Assassin may thus attack their target on sight.